
Hey, it’s season three of Retrograde Amnesia. For the debut of our Final Fantasy VIII coverage, we’re clarifying release dates, questioning the budget, identifying developers, reading Famitsu interviews, challenging the staff, mispronouncing everything, regretting misogyny, exploring the demo, plagiarizing music, fantasizing about Chocobo World, appreciating the commercial, sorting through 21 year-old memories, remembering gamer sins, dissecting the prologue, and translating Liberi Fatali. People got mad because there were cars in this game.
01:19 Intro | 03:35 Platforms | 09:48 Development Staff | 14:30 Interviews | 26:06 Demo | 30:17 PocketStation | 31:34 Multimedia | 35:23 Memories | 42:04 Overture | 47:07 Opening CG | 55:04 Real Net | 01:0:49 Outro | 01:02:18 Eric reads an old piece he wrote about FFVIII
- Tetsuya Nomura’s 20s, FLAREgamer.com, Sheila Knight,10/13/2003
- Final Fantasy VIII – 1998 Developer Interviews, originally featured in Famitsu magazine
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