
Hello! For our second episode, we’re coming to terms with the PlayStation’s size limit for polygonal levels, discussing Citan’s precarious position as a father figure and puppeteer, going over battle system basics, and cherishing the emotional necessity of Mitsuda’s “Knight of Fire.” Remember: if you’re a kid who falls into the cockpit of a giant robot and you’re going through some emotional mental trauma, you’re going to have a bad time inside of this robot…but you’re also going to unlock the robot’s abilities.
00:23 – Introduction 01:00 – Speculation of Citan’s living situation 01:30 – Absence of music & direction 03:15 – This Japanese role-playing videogame has a jump button 04:48 – On-foot battle system overview / Monster economy speculation 09:55 – Citan’s cartoon junk house at the top of the mountain 13:04 – What’s in the shack out back 15:41 – Citan is my dad 17:00 – “Knight of Fire” appreciation & obsessive exposition 20:57 – Fei returns to Lahan village 22:29 – Chris explains the Anime Freakout trope 23:30 – Get in the robot, Fei / Prologue revisited 26:07 – Mysterious commander Gear??? 26:44 – Fuckin Dan / Cruel Destiny 28:39 – Level 2 Anime Freakout 31:20 – Aftermath 33:48 – That’s some good world map music (“Emotion”) 35:20 – Outro
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