Podcast Episode Category: Episodes

Chrono Cross 27: Our Two Finest Soldiers and Two Idiots [Isle of the Damned (Another)]

You are Lynx-kinds. Well, ok. Today we’re playing the Yggdrasil’s theme, Kidding with Marcy, protecting Riddel from scum, tracking down the Spice Boys, spitting exclamation points, flashing back to adolescence, accepting friend flowers, failing to express admiration, proposing marriage, possibly potentially killing Dario, fighting our friends, making a celebrity cameo, combining magicians, bullshitting a Revive…

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Review: NieR Replicant ver.1.22474487139…

Join us for a review of a brief retrospective on the original NieR and a review of NieR Replicant ver.1.22474487139… 

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Chrono Cross 28: Please, Someone Call Me a Manly Mariner [Magical Dreamers + Black Dragon]

Aye, landlubber…!? This time we’re reforming Fargo, motivating mistreated laborers, missing metaphors, conducting a speech synthesis play, dissecting stage plays in RPG’s, exterminating all monsters in Marbule, listening across dimensions, recruiting a dancer, barely animating a dragon, and killing the village mascot. I bet the dreamer is ten times as nasty as this nightmare  01:03…

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Chrono Cross 29: Talkin’ About Dragons [Earth Dragon + Green Dragon + Fire Dragon + Water Dragon]

What powers doth thou seek? While we scour the world for relics, we’re jumping in the sand boil, breaking down the Fossicker, blowing up local wildlife, combining philosophy with destiny and violence, observing the sacred pilfering percentage, stealing plates, getting Chris the Beeba Flute, riding bugs to islands, facing land anger, conscripting more children, playing…

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Chrono Cross 30: Positive Bird Energy [White Dragon + Forbidden Isle (Home)]

Listen to the planet’s woes, humans. As we consecrate our dragon destiny, we’re also wrecking creatures of legend, watching Orlha kick ass then kicking Orlha’s ass, referencing a dimensional twin, receiving a Dragon Emblem, jumping in odor holes, receiving Snakes & Orbs, discovering a man with retrograde amnesia, uncovering his problematic relationship, thirsting for blood,…

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Chrono Cross 31: Serge, Dick Out [Fort Dragonia (Home)]

Blushing, I walk the royal carpet. This time we’re answering riddles, introducing Orcha to himself, forgetting to save, recruiting ghosts as techs, fighting Evil Serge, learning the history of the world, absorbing reptite lore, transforming and getting naked, and receiving the title of the game. When you’re a boy you’re no longer in the dark…

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Chrono Cross 32: Master Supplier Hammer [New Marbule (Home)]

We’ve got our Serge boy body back. With that we’re populating the island of misfit toys, dreaming of vegetables, resonating a sword, changing animations, divining dragon falls, industrializing Marbule, marrying mermaids, creating an iridescent super axe, grand slamming Janice out of the fighting pit, and getting some story-based third techs. Dreams exist in the temporal…

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Chrono Cross 33: Initializing EricNet [Sea of Eden]

Please insert disc 2. This time we’re closing out characters with third techs, jumping on a tombstone, giving a book to a homeopathic surfer, eating children, pushing blobs for butterflies, kicking turds, visiting our doomed dimensional twin, diseasing opponents, cooking with a brother, inspiring a mermaid, pushing through fate distortions, and unloading Fate lore. Eric…

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Chrono Cross 34: A Different Mall of the Future [Chronopolis, Part I]

This time it’s about time. That means it’s time for ghost lore consultation, tracing the counter time effect, looking at anti annihilation energy, killing the police, controlling a sewer drone, inputting binary code, rhyming DNA with musical notes, learning about Lavos, and questioning the nature of fate. Humans will always use knowledge to corrupt the…

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