Podcast Episode Category: Episodes

Chrono Cross 4: Kiss the Moons [Cape Howl + Heading North]

Boogum! This time we’re finding our own grave, kicking our talking dog off a cliff, enduring spice puns, gaining a star level, meeting a girl named Kid, sleeping in my dead boy room, obtaining Mojo, becoming exorcists, conversing with a jolly talking skull, taking the big egg, re-fighting the spice boys, and reading character fun…

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Chrono Cross 5: A Real Demagogue [Termina (Another)]

You’re not dead or anything, are you? On this episode we’re learning how to pronounce “acacia,” running short on Bellflowers, admiring coastal architecture, thinking about Glenn, polishing my Viper statue, getting framed by an invisible guy, observing potential toilets, working too hard, ordering squid guts, encountering demi-humans, constructing wistful sea metaphors, cutting through groupies, busting…

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Chrono Cross 6: Doodle Suits [Terminia + Three Routes to Viper Manor]

We shall age another year while you shall remain the same in memory. This time we’re lifting weights at Greco’s, feeling sorrowful with Glenn and Riddel, restarting the sword forge, instantly finding the Hero Medal, understanding misunderstood artists, suffering Pierre’s limitless idiocy, slaying Ketchop, boating with Korcha, ascending perilous bluffs, beating up expensive monsters, singing…

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Chrono Cross 7: Normalize Dragons [Viper Manor, Part I]

Too Bad. Wrong. Sucker. On this episode we’re letting go of Pierre, dodging pointless spotlights, feeding hungry dragons, literally falling in a trap, suspecting Glenn might be an idiot, questioning the general competence of Viper’s dragoon, beating up robots, looting the vault, literally falling in another trap, releasing a cute monster, missing attacks, and gaining…

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Chrono Cross 8: More Like Mystery Cat [Viper Manor, Part II]

We’re not here to play jacks. Instead, we’re extracting more lore from Karsh, misunderstanding ghosts, opening a chest with the power of persistence, enjoying a moonlight bridge, wrecking Marcy, getting freshman philosophical, seeing my mom in my sister and then fighting her, getting horny with a clown, meeting a menacing Lynx, making cat puns, taking…

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Chrono Cross 9: Applebee’s Punk [Guldove]

Ripples and waves make sense. This time we’re shaking off a massive fall, requiring extinct medicine, choosing Kid’s destiny, taking/refusing advice from horny clowns, channeling The Witcher 2, engaging in local commerce, drinking away insecurities, identifying “Applebees Punk,” alienating Korcha, stealing a secret dress, and becoming the wind. Au revoir, mon ami. 01:00 Intro |…

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Chrono Cross 10: Thieving of Labor [Guldove (Another) + Back to Termina]

I have not seen the light, amigo. Today we’re thinking of party members as coworkers, seeking advice from governing mystics, listening to dragon god legends, receiving a green tinkler, overlaying theme music, using alcohol as a bribe, psychically annihilating groupies, confessing to the florist, visiting Skelly’s house, cashing in a bet, confirming Pierre, and marveling…

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Chrono Cross 11: Leave it to Beeba, Hi-Ho [Hydra Marsh (Home)]

Hi ho. Today we’re dividing our time, teleporting across worlds, exchanging poetry, letting Leena meet Leena, getting poisoned, blowing the Beeba Flute, busting up the sacred Wingapede, murdering Pentapus, liberating Razzly, wiping out Dwarfs, making the Hydra extinct, healing Kid, watching Mel rob Kid, and sorting out a rookie thief. Go away, beeba off.  01:05…

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Chrono Cross 12: Worldly Person of Lordly Caliber [Hermit’s Hideaway (Another)]

I am playing Chrono Cross, and I am alone. After going down the humour hole, we’re scouring the dregs of Viper Manor, assimilating into our party, finding sacred artifacts, getting our Safety Gear, eliminating sentient beings, reluctantly accepting NeoFio, watching Glenn give the game away, breaking down the fourth wall, speaking with the fairies, acquiring…

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